Cutting gems and carving stone…
Awakening the temple…
Each time the bar fills you rank up and the chain speeds up. Boards open here as you reach them in the temples.
Every full bar is a new wave: a bonus, and the chain rolls a little faster. If the chain reaches the pit, the run ends there. Boards open here as you reach them in the temples.
A chain of gems rolls along the carved channel toward the pit. The turtle idol in the middle shoots gems: put three or more of one colour together and they shatter.
When a burst leaves the same colour on both sides of a gap, the front of the chain rolls back and can shatter again: a chain bonus. Hits in a row build a combo, and a shot through gaps in the chain earns a gap bonus. Shoot gold coins before they fade. Gems that roll under a bridge are out of reach until they come out.
Points fill the bar at the top. When it is full the idol awakens and seals the gate: no more gems come, clear the rest to finish the level. Every 50,000 points earns an extra life.
Each temple ends with its guardian. After each of its attacks the stone lids over its heart slide open for a few seconds: hit the heart-stone then, through a gap in the chain. Fill the bar and the idol strikes it for you. Every lit gem on its brow is one more blow it can take.
The pits stay hungry and the gates stay sealed. Final score: